When Squash Attack
The Wild West of Tair - Session 2

After recovering from the wolf attack the group spends some time in town shopping and due to the overwhelming generosity of Franklin, they now have a mule and cart to help get around! This should speed up travel times marginally! Not to mention haul any cursed items… err TREASURES, that they happen to find.

Everyone gathered up in the town square to find an angry mob of farmers and townsfolk gathering and being rallied to action by a fat nobleman by the name of Vingel Hoskar. Steward Brannet attempted to calm the situation by assuring everyone that adventurers have been hired to take care of the hostile flora issue, but Hoskar insults the ability of the group by pointing out how they had to run back to heal from a wolf attack.

He almost succeeds in whipping the crowd into a pitchfork and torch frenzy before Sicarion reveals himself as Alaric, Cleric of Storms! Setting the ground to trembling, the skies to thundering, he speaks over the fat nobleman and the angry mob with a divine booming voice. He warns them not to interfere as it would result in unnecessary bloodshed on their part and that they would indeed take care of this problem for them. The crowd quieted after that awesome display. Hoskar seemed to be taken aback as well, but quickly reasserted that he intends to take back the forest en masse and gave the group of adventurers a 48 hour window to get it done and bring back proof of their success, after which, the mob is coming to bring the forest down.

Then a mysterious elf clad in leather, a shortsword and dagger sheathed at her hips and a shortbow clasped at her back stepped forward from Hoskar’s entourage. Introducing herself as Esgal, she offered her services to the party to help ensure their success. After a brief round of introductions they then set off to the southern farms at the forest’s edge!

Upon arriving at the farm, they enter an eerily quiet scene of abandoned houses and overgrown fields. Vines have almost encased the houses entirely. Franklin quickly goes about casting a Detect Magic ritual and sees the faint aura of magic permeating the root system and all of the vines and shrubs that are nearby. He can see the aura stretching back into the forest. Alaric and Esgal investigate the inside of one of the houses that didn’t have it’s door shut in with vines. Upon entering one of the back rooms, they saw vines formed into a vaguely humanoid shape. When it sensed their presence, it sprang up and attacked them. That’s when all hell broke loose as the entire farm rose up to kill the party!

It was a hard fought battle. Alaric unleashed the fury of the storm. Franklin spammed magic missiles and firebolts. Glittersox forewent her light crossbow and wielded her handaxes to chop down the foes. Faen was a flurry of fists and kicks. And Esgal proved herself to be a highly dexterous and sneaky rogue. After bringing down several of the evil plants, they just kept coming. Faen and Esgal fell unconscious while being grappled in vines and Alaric nearly fell after taking several needle attacks , but kept on fighting after downing a wisely purchased healing potion.

When the battle was finally won and everyone brought back to consciousness after taking refuge in the house, they had precious few minutes to catch their breaths before hearing the ungodly noise of stomping monstrosities. One look outside the window and they could hardly believe what they were seeing. The trees of the forest were moving… and they were coming straight for the beleaguered and spent party of heroes!

Do they have enough left in them to take on this new set of foes?! Or will Hoskar be proven right in his assessment of these adventurers?

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5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

The Wild West of Tair - Session 1.5

The excitement continues with the entire party going back to Volebret!

Upon waking up at camp the next morning, Sicarion’s wolf bite on his neck looked really infected, so everyone decided it was best to head back to town and seek a healer.

While Sicarion is getting patched up, everyone else mills about town. What new developments do they find? Perhaps there’s more adventurers willing to aid them in their travels? Maybe there’s some good ale in the tavern? What’s that obtuse barbarian up to these days? Was that a giant rat just hanging out on the street corner in the middle of the day?

These questions and more will be answered during our next session.

Speaking of the next session, when is everyone free? Anyone open for a weeknight? This weekend probably isn’t going to work for me. Let me know what your schedule’s look like and we’ll come up with something.

The Wild West of Tair
Session 1

A group of disparate individuals all found themselves seeking an audience with the honorable Lord Alsaib, Governer of Volebret. Each of them had very different requests and found varying success in attaining what they requested. However, during the court session, two mysterious female mages mesmerized everyone in attendance then charmed Captain Thrusk, who then brutally murdered Lord Alsaib, his long-time friend and master. The only witness was Glittersox, the always fashionable gnome tinkerer, who was able to shake off the effects of the mesmerization in time to see the mages do their evil deeds. The mages got away through the cunning use of their sorceries. Captain Thrusk, grief stricken, was imprisoned until it can be proved that he was in fact enchanted and not a willing participant in this plot. Franklin, a representative of the College of Magery, did his best to glean whatever evidence he could that was left over in the weave of magic. While what he did find was useful; he, the school, and Captain Thrusk are all still under suspicion.

Fayne (sp?) a socially inept half-elf, using her preternatural perception, found an ominous dagger left behind by the mages. She attempted to leave with the dagger but was unable to sneak away before being noticed by the guards. The dagger was confiscated by the guards and found its way to Steward Brannet.

Sicarion, feeling dejected by his unsuccessful attempt to to get easy money from Alsaib, left court before the murder. He later met up with his long-time friend and self-proclaimed brother Giles “The Gentleman Bastard”, who was at court as well. After Giles’ failed attempts at getting information about local alchemists from the shop keepers, They notice Fayne being harassed by a large barbarian. Sicarion goes to the rescue and successfully sends the beast on the trail of another female. He then agrees to help her find the murderers of her mentor, which was last seen going into the Bosfus Forest south of Volebret.

Before leaving town to help Fayne, they decide to go to the College of Magery for one last attempt to get the information that Giles needs for his collection/audit/recruitment campaign he’s on for the Alchemists Guild. Upon entering they see Franklin speaking eagerly with Glittersox about her eyewitness account of the mages. All of them begin discussing the events as Franklin attempts to gain their assistance in getting at the dagger that Fayne found. Just as they’re about to formulate an elaborate plan to infiltrate the governer’s mansion, Steward Brannet walks in with an entourage of guards and presents the dagger, stating that he has absolutely no idea what to do with this thing or how to get any info about it.

The dagger is crudely wrought of amber and has a worm encased in it. With the combined first hand knowledge of Fain and Franklin’s arcane knowledge (bolstered by a ritual of identification), they determine that daggers of this sort are typically used by Bog Hags for ritual purposes. This particular arcane focus is used for spells of illusion yet strangely has some fiendish energies left over on it that doesn’t seem to fit with the hedge magics of hags. Fain knows of a coven of hags that make their home in the swamps surrounding the port town of Serlota. The group agrees that seeking out these hags seems like a logical way to go.

Brannet is grateful for their help in bringing justice to the mages behind this heinous crime. He beseeches the adventurers to help out further by finding out the source of the hostile flora at the farms, because the city can’t function without food. He promises great reward if they are able to help out with this and get the farmers back to work. Also, since they’re going to the forest, perhaps they can hunt some wildlife to bring some meat back for the barbarian refugees, since that seems to be the only thing they want to eat. Due to the wily appeals of Sicarion, he agrees to pay each of them 30 gp a piece up front. For the promise of gold, magic lore, and vengeance; the crew make an alliance and decide to head south to investigate both the strange happenings at the farms and the murder of Fayne’s mentor.

On the road in the early evening just after dusk, they are attacked by a pack of wolves. With blades whirling, magic sizzling, bolts flying, and Fain falling out of a tree, the group make short work of the smaller wolves. The pack leader attempts a sneak attack on Sicarion and draws blood at his throat. After being weakened by Sicarion’s blade strikes, Giles’ masterful crossbow work, and Franklin’s fireballs, Fain spits the dirt out of her mouth and pounds the dire wolf’s head into the ground for the killing blow. The group then decides to set up camp and rest for the night.

Meanwhile, Glittersox is engrossed in the books at the College of Magery and barely notices that everyone left. Once she does, she begins running to catch up with the rest of the group. While resting, the group has an ominous feeling of being watched….


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